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发表于 2013-10-14 11:47:43
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显示全部楼层
[code=csharp]
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace lizheAionWG
{
public class WinIo
{
public const int KBC_KEY_CMD = 0x64;
public const int KBC_KEY_DATA = 0x60;
[DllImport("winio.dll")]
public static extern bool InitializeWinIo();
[DllImport("winio.dll")]
public static extern bool GetPortVal(IntPtr wPortAddr, out int pdwPortVal, byte bSize);
[DllImport("winio.dll")]
public static extern bool SetPortVal(uint wPortAddr, IntPtr dwPortVal, byte bSize);
[DllImport("winio.dll")]
public static extern byte MapPhysToLin(byte pbPhysAddr, uint dwPhysSize, IntPtr PhysicalMemoryHandle);
[DllImport("winio.dll")]
public static extern bool UnmapPhysicalMemory(IntPtr PhysicalMemoryHandle, byte pbLinAddr);
[DllImport("winio.dll")]
public static extern bool GetPhysLong(IntPtr pbPhysAddr, byte pdwPhysVal);
[DllImport("winio.dll")]
public static extern bool SetPhysLong(IntPtr pbPhysAddr, byte dwPhysVal);
[DllImport("winio.dll")]
public static extern void ShutdownWinIo();
[DllImport("user32.dll")]
public static extern int MapVirtualKey(uint Ucode, uint uMapType);
public void sendwinio()
{
if (InitializeWinIo())
{
KBCWait4IBE();
}
}
///Wait for Buffer gets empty
private void KBCWait4IBE()
{
int dwVal = 0;
do
{
bool flag = GetPortVal((IntPtr)0x64, out dwVal, 1);
}
while ((dwVal & 0x2) > 0);
}
/// key down
public void MykeyDown(int vKeyCoad)
{
int btScancode = 0;
btScancode = MapVirtualKey((byte)vKeyCoad, 0);
KBCWait4IBE();
SetPortVal(KBC_KEY_CMD, (IntPtr)0xD2, 1);
KBCWait4IBE();
SetPortVal(KBC_KEY_DATA, (IntPtr)0xe2, 1);
KBCWait4IBE();
SetPortVal(KBC_KEY_CMD, (IntPtr)0xD2, 1);
KBCWait4IBE();
SetPortVal(KBC_KEY_DATA, (IntPtr)btScancode, 1);
}
/// Key up
public void MykeyUp(int vKeyCoad)
{
int btScancode = 0;
btScancode = MapVirtualKey((byte)vKeyCoad, 0);
KBCWait4IBE();
SetPortVal(KBC_KEY_CMD, (IntPtr)0xD2, 1);
KBCWait4IBE();
SetPortVal(KBC_KEY_DATA, (IntPtr)0xe0, 1);
KBCWait4IBE();
SetPortVal(KBC_KEY_CMD, (IntPtr)0xD2, 1);
KBCWait4IBE();
SetPortVal(KBC_KEY_DATA, (IntPtr)btScancode, 1);
}
/// Simulate mouse down
public void MyMouseDown(int vKeyCoad)
{
int btScancode = 0;
btScancode = MapVirtualKey((byte)vKeyCoad, 0);
KBCWait4IBE(); // 'wait for buffer gets empty
SetPortVal(KBC_KEY_CMD, (IntPtr)0xD3, 1);// 'send write command
KBCWait4IBE();
SetPortVal(KBC_KEY_DATA, (IntPtr)(btScancode | 0x80), 1);// 'write in io
}
/// Simulate mouse up
public void MyMouseUp(int vKeyCoad)
{
int btScancode = 0;
btScancode = MapVirtualKey((byte)vKeyCoad, 0);
KBCWait4IBE(); // 'wait for buffer gets empty
SetPortVal(KBC_KEY_CMD, (IntPtr)0xD3, 1); //'send write command
KBCWait4IBE();
SetPortVal(KBC_KEY_DATA, (IntPtr)(btScancode | 0x80), 1);// 'write in io
}
//----------------------------------------------------------------------------------
//VK codes
//----------------------------------------------------------------------------------
public enum Key
{
// mouse movements
move = 0x0001,
leftdown = 0x0002,
leftup = 0x0004,
rightdown = 0x0008,
rightup = 0x0010,
middledown = 0x0020,
//keyboard stuff
VK_LBUTTON = 1,
VK_RBUTTON = 2,
VK_CANCEL = 3,
VK_MBUTTON = 4,
VK_BACK = 8,
VK_TAB = 9,
VK_CLEAR = 12,
VK_RETURN = 13,
VK_SHIFT = 16,
VK_CONTROL = 17,
VK_MENU = 18,
VK_PAUSE = 19,
VK_CAPITAL = 20,
VK_ESCAPE = 27,
VK_SPACE = 32,
VK_PRIOR = 33,
VK_NEXT = 34,
VK_END = 35,
VK_HOME = 36,
VK_LEFT = 37,
VK_UP = 38,
VK_RIGHT = 39,
VK_DOWN = 40,
VK_SELECT = 41,
VK_PRINT = 42,
VK_EXECUTE = 43,
VK_SNAPSHOT = 44,
VK_INSERT = 45,
VK_DELETE = 46,
VK_HELP = 47,
VK_NUM0 = 48, //0
VK_NUM1 = 49, //1
VK_NUM2 = 50, //2
VK_NUM3 = 51, //3
VK_NUM4 = 52, //4
VK_NUM5 = 53, //5
VK_NUM6 = 54, //6
VK_NUM7 = 55, //7
VK_NUM8 = 56, //8
VK_NUM9 = 57, //9
VK_A = 65, //A
VK_B = 66, //B
VK_C = 67, //C
VK_D = 68, //D
VK_E = 69, //E
VK_F = 70, //F
VK_G = 71, //G
VK_H = 72, //H
VK_I = 73, //I
VK_J = 74, //J
VK_K = 75, //K
VK_L = 76, //L
VK_M = 77, //M
VK_N = 78, //N
VK_O = 79, //O
VK_P = 80, //P
VK_Q = 81, //Q
VK_R = 82, //R
VK_S = 83, //S
VK_T = 84, //T
VK_U = 85, //U
VK_V = 86, //V
VK_W = 87, //W
VK_X = 88, //X
VK_Y = 89, //Y
VK_Z = 90, //Z
VK_NUMPAD0 = 96, //0
VK_NUMPAD1 = 97, //1
VK_NUMPAD2 = 98, //2
VK_NUMPAD3 = 99, //3
VK_NUMPAD4 = 100, //4
VK_NUMPAD5 = 101, //5
VK_NUMPAD6 = 102, //6
VK_NUMPAD7 = 103, //7
VK_NUMPAD8 = 104, //8
VK_NUMPAD9 = 105, //9
VK_NULTIPLY = 106,
VK_ADD = 107,
VK_SEPARATOR = 108,
VK_SUBTRACT = 109,
VK_DECIMAL = 110,
VK_DIVIDE = 111,
VK_F1 = 112,
VK_F2 = 113,
VK_F3 = 114,
VK_F4 = 115,
VK_F5 = 116,
VK_F6 = 117,
VK_F7 = 118,
VK_F8 = 119,
VK_F9 = 120,
VK_F10 = 121,
VK_F11 = 122,
VK_F12 = 123,
VK_NUMLOCK = 144,
VK_SCROLL = 145,
middleup = 0x0040,
xdown = 0x0080,
xup = 0x0100,
wheel = 0x0800,
virtualdesk = 0x4000,
absolute = 0x8000
}
}
}
[/code]- InitSuperKeys() 安装WINIO驱动,一般用于Form_Load事件中调用
- CloseSuperKeys() 卸载WINIO驱动,一般用于Form_Closed事件中调用
- KeyDown(Key) 模拟普通Key键按下。
- KeyDownEx(Key)模拟扩展Key键按下。
- KeyUp(Key)模拟普通Key键弹起。
- KeyUpEx(Key)模拟扩展Key键弹起。
- KeyPress(Key)模拟普通Key键按下并弹起一次。其中按下和弹起的默认时间间隔是200毫秒
- KeyPress(Key,Int32)模拟普通Key键按下并弹起一次。其中按下和弹起的时间间隔是第二个参数,单位为毫秒。
- KeyPressEx(Key)模拟扩展按键Key按下并弹起一次。其中按下和弹起的默认时间间隔是200毫秒,写入扩展按键信息间隔时间为100毫秒
- KeyPressEx(Key,Int32)模拟扩展按键Key按下并弹起一次。其中按下和弹起的时间间隔是第二个参数,单位为毫秒,写入扩展按键信息间隔时间为100毫秒。
- KeyPressEx(Key,Int32,Int32)模拟扩展按键Key按下并弹起一次。其中按下和弹起的时间间隔是第二个参数,单位为毫秒,写入扩展按键信息间隔时间是第三个参数,单位为毫秒。
复制代码 WinIo.dll
WinIo.sys
需要将这两个文件放到debug下
Dll在这里
bin.rar
(17.83 KB, 下载次数: 466)
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