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楼主 |
发表于 2013-7-4 19:40:51
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[code=csharp]
/// <summary>
/// 绘图对像
/// </summary>
/// <param name="g">绘图对像</param>
/// <param name="img">图片</param>
/// <param name="r">绘置的图片大小、坐标</param>
/// <param name="lr">绘置的图片边界</param>
/// <param name="index">当前状态</param>
/// <param name="Totalindex">状态总数</param>
public static void DrawRect(Graphics g, Bitmap img, Rectangle r, Rectangle lr, int index, int Totalindex)
{
if (img == null) return;
Rectangle r1, r2;
int x = (index - 1) * img.Width / Totalindex;
int y = 0;
int x1 = r.Left;
int y1 = r.Top;
if (r.Height > img.Height && r.Width <= img.Width / Totalindex)
{
r1 = new Rectangle(x, y, img.Width / Totalindex, lr.Top);
r2 = new Rectangle(x1, y1, r.Width, lr.Top);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
r1 = new Rectangle(x, y + lr.Top, img.Width / Totalindex, img.Height - lr.Top - lr.Bottom);
r2 = new Rectangle(x1, y1 + lr.Top, r.Width, r.Height - lr.Top - lr.Bottom);
if ((lr.Top + lr.Bottom) == 0) r1.Height = r1.Height - 1;
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
r1 = new Rectangle(x, y + img.Height - lr.Bottom, img.Width / Totalindex, lr.Bottom);
r2 = new Rectangle(x1, y1 + r.Height - lr.Bottom, r.Width, lr.Bottom);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
}
else
if (r.Height <= img.Height && r.Width > img.Width / Totalindex)
{
r1 = new Rectangle(x, y, lr.Left, img.Height);
r2 = new Rectangle(x1, y1, lr.Left, r.Height);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
r1 = new Rectangle(x + lr.Left, y, img.Width / Totalindex - lr.Left - lr.Right, img.Height);
r2 = new Rectangle(x1 + lr.Left, y1, r.Width - lr.Left - lr.Right, r.Height);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y, lr.Right, img.Height);
r2 = new Rectangle(x1 + r.Width - lr.Right, y1, lr.Right, r.Height);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
}
else
if (r.Height <= img.Height && r.Width <= img.Width / Totalindex) { r1 = new Rectangle((index - 1) * img.Width / Totalindex, 0, img.Width / Totalindex, img.Height); g.DrawImage(img, new Rectangle(x1, y1, r.Width, r.Height), r1, GraphicsUnit.Pixel); } else if (r.Height > img.Height && r.Width > img.Width / Totalindex)
{
//top-left
r1 = new Rectangle(x, y, lr.Left, lr.Top);
r2 = new Rectangle(x1, y1, lr.Left, lr.Top);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
//top-bottom
r1 = new Rectangle(x, y + img.Height - lr.Bottom, lr.Left, lr.Bottom);
r2 = new Rectangle(x1, y1 + r.Height - lr.Bottom, lr.Left, lr.Bottom);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
//left
r1 = new Rectangle(x, y + lr.Top, lr.Left, img.Height - lr.Top - lr.Bottom);
r2 = new Rectangle(x1, y1 + lr.Top, lr.Left, r.Height - lr.Top - lr.Bottom);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
//top
r1 = new Rectangle(x + lr.Left, y,
img.Width / Totalindex - lr.Left - lr.Right, lr.Top);
r2 = new Rectangle(x1 + lr.Left, y1,
r.Width - lr.Left - lr.Right, lr.Top);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
//right-top
r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y, lr.Right, lr.Top);
r2 = new Rectangle(x1 + r.Width - lr.Right, y1, lr.Right, lr.Top);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
//Right
r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y + lr.Top,
lr.Right, img.Height - lr.Top - lr.Bottom);
r2 = new Rectangle(x1 + r.Width - lr.Right, y1 + lr.Top,
lr.Right, r.Height - lr.Top - lr.Bottom);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
//right-bottom
r1 = new Rectangle(x + img.Width / Totalindex - lr.Right, y + img.Height - lr.Bottom,
lr.Right, lr.Bottom);
r2 = new Rectangle(x1 + r.Width - lr.Right, y1 + r.Height - lr.Bottom,
lr.Right, lr.Bottom);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
//bottom
r1 = new Rectangle(x + lr.Left, y + img.Height - lr.Bottom,
img.Width / Totalindex - lr.Left - lr.Right, lr.Bottom);
r2 = new Rectangle(x1 + lr.Left, y1 + r.Height - lr.Bottom,
r.Width - lr.Left - lr.Right, lr.Bottom);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
//Center
r1 = new Rectangle(x + lr.Left, y + lr.Top,
img.Width / Totalindex - lr.Left - lr.Right, img.Height - lr.Top - lr.Bottom);
r2 = new Rectangle(x1 + lr.Left, y1 + lr.Top,
r.Width - lr.Left - lr.Right, r.Height - lr.Top - lr.Bottom);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
}
}
/// <summary>
/// 绘图对像
/// </summary>
/// <param name="g"> 绘图对像</param>
/// <param name="obj">图片对像</param>
/// <param name="r">绘置的图片大小、坐标</param>
/// <param name="index">当前状态</param>
/// <param name="Totalindex">状态总数</param>
public static void DrawRect(Graphics g, Bitmap img, Rectangle r, int index, int Totalindex)
{
if (img == null) return;
int width = img.Width / Totalindex;
int height = img.Height;
Rectangle r1, r2;
int x = (index - 1) * width;
int y = 0;
r1 = new Rectangle(x, y, width, height);
r2 = new Rectangle(r.Left, r.Top, r.Width, r.Height);
g.DrawImage(img, r2, r1, GraphicsUnit.Pixel);
}[/code] |
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